Swl Continue Singh s Research to Open the Door
Mission type | ![]() |
Starting zone | The Scorched Desertmore |
How to start | Starts automatically after reaching The Scorched Desert. |
Primary quest chain for the Egypt area. Once the Solomon Island story arc (Dawning of an Endless Night) is completed, a faction mission begins. For the Templars it is Sign of the Times. For Dragon, Total Eclipse. Illuminati get Questions and Answers. Once this is completed, the faction representative will direct the player to "Travel through Agartha to The Scorched Desert". Once there, Black Sun, Red Sand begins automatically
The second of three choices to serve or deny the "voices" spoken of by the light and dark angels at the beginning of the game. Kneel or stand in defiance. The first was in Dawning of an Endless Night, and the final is in Mortal Sins. Whichever stance Secret Worlders represent with two or three choices, is the final one, and will be in turn represented at the top of the Orochi Tower.
After Black Sun, Red Sand, a faction mission begins automatically, to introduce Transylvania. The Templars' transition quest is Virgula Divina and the Dragon's is End Game; the Illuminati have Mainframe.
Steps
Tier 1
- Meet the Council of Venice delegation in al-Merayah.
Tier 2
- Search al-Merayah and its outskirts for the cultists' hideout.
Hint…
Like Amparo said you should follow the sheep to find the shepherd.
Hint…
More specifically, in the journal it says Amparo hopes you can follow the cultists to their nests.
Hint…
In some parts of al-Merayah there should be easy to spot some suspicious things.
Solution
Follow the Suspicious Villagers as they walk to the hideout. The location is a cave at the base of the hill the city is situated on, eastern side.
- Infiltrate the Atenist gathering.
Hint…
You need to disguise yourself to get in.
Solution
Kill any of the cultists in the area to get an Atenist Garb. Right click the garb in your inventory to add it to available clothing, and then open your Dressing room to equip it.
- Find a route into the inner sanctum.
Hint…
Look around.
Solution
There is a secret passage in the east wall.
- Enter the inner sanctum.
Tier 3
- Follow the suited man.
- Find the suited man's destination.
- You only get this step if you get too close to the suited man and he starts to run. The end location is the same. You can just follow one of the main roads inside al-Merayah and you will find the location.
End location (solution)
560.5 370.3 y 73.4 3090
- Reach the Marya camp.
- Defend the Marya camp.
- Survey the battle site.
Tier 4
- Investigate the Oxford archaeologists' digsite.
- Locate the door marked with the symbol of Aten.
- Examine the note.
- Continue Singh's reasearch to open the door.
- Note: Several people working on this step can make a mess for each other. You should find a way to cooperate, either by taking turns or grouping.
Hint…
The sentinel statues in the area unlocks the door to the chamber. You need to click them in the correct order to unlock the door.
- If you (or someone else) click a correct sentinel god it will get a white shimmering glow.
- If you (or someone else) click a wrong sentinel god it will glow red, and you have to start over.
Hint…
If you want to brute force this step it is 21 ways to do it, provided you do it systematically and without interference from others.
Hint…
Within the game itself you are given hints on the correct order. Did you find all of Arun Singh's research notes?
Hint…
There are five of them. Two in the tent, and three attached to the base of the statues.
Hint…
In no particular order the notes say:
- "The final god in the procession has a longer name than the two previous gods."
- "Gods whose names contain same number of letters never follow one another."
- "The gods whose names start with same letter will follow one after the other."
- "Horus comes before Satis, but after Ma'at."
- "Neither of the southern gods shall lead the procession, or end it."
Hint…
There are six sentinel gods available for you to click on. Placement from west to east. The gods placed on the north side:
The gods placed on the south side:
Note: Ma'at
counts as four letters.
Hint…
This gives the following table of options, which can be combined in 720 ways. Note that you can do it with only 21 options within the game since you get visual feedback when you place a god wrongly.
Position #1 | Position #2 | Position #3 | Position #4 | Position #5 | Position #6 |
---|---|---|---|---|---|
Bast | Bast | Bast | Bast | Bast | Bast |
Horus | Horus | Horus | Horus | Horus | Horus |
Ma'at | Ma'at | Ma'at | Ma'at | Ma'at | Ma'at |
Meretseger | Meretseger | Meretseger | Meretseger | Meretseger | Meretseger |
Satis | Satis | Satis | Satis | Satis | Satis |
Sekhmet | Sekhmet | Sekhmet | Sekhmet | Sekhmet | Sekhmet |
Start of solution, part 1 of 4
The research note saying "Neither of the southern gods shall lead the procession, or end it" leaves this
Position #1 | Position #2 | Position #3 | Position #4 | Position #5 | Position #6 |
---|---|---|---|---|---|
Bast Horus Ma'at Meretseger Satis Sekhmet | Bast Horus Ma'at Meretseger Satis Sekhmet | Bast Horus Ma'at Meretseger Satis Sekhmet | Bast Horus Ma'at Meretseger Satis Sekhmet | Bast Horus Ma'at Meretseger Satis Sekhmet | Bast Horus Ma'at Meretseger Satis Sekhmet |
Start of solution, part 2 of 4
Another research note says "Horus comes before Satis, but after Ma'at". This means that the order is always
Ma'at | <possible other god> | Horus | <possible other god> | Satis |
which leaves the following
Position #1 | Position #2 | Position #3 | Position #4 | Position #5 | Position #6 |
---|---|---|---|---|---|
Horus Meretseger Sekhmet | Bast Horus Ma'at Meretseger Satis Sekhmet | Bast Horus Ma'at Meretseger Satis Sekhmet | Bast Horus Ma'at Meretseger Satis Sekhmet | Bast Horus Ma'at Meretseger Satis Sekhmet | Horus Meretseger Sekhmet |
Start of solution, part 3 of 4
Another research note says "The final god in the procession has a longer name than the two previous gods". This doesn't really help too much if you have already applied the two other hints. However, both gods at position #6 are the same as position #1. This means that if Meretseger is used at the end, then that leaves Sekhmet as the only option at the start. Similarily if Sekhmet is used at the end, this leaves only Meretseger at the start.
Position #1 | Position #2 | Position #3 | Position #4 | Position #5 | Position #6 |
---|---|---|---|---|---|
Meretseger Sekhmet | Bast Ma'at Meretseger Sekhmet | Bast Horus Ma'at Meretseger Sekhmet | Bast Horus Meretseger Satis Sekhmet | Bast Meretseger Satis Sekhmet | Meretseger Sekhmet |
or
Position #1 | Position #2 | Position #3 | Position #4 | Position #5 | Position #6 |
---|---|---|---|---|---|
Meretseger Sekhmet | Bast Ma'at Meretseger Sekhmet | Bast Horus Ma'at Meretseger Sekhmet | Bast Horus Meretseger Satis Sekhmet | Bast Meretseger Satis Sekhmet | Meretseger Sekhmet |
Start of solution, part 4 of 4
Since you now have two starting paths, the two last notes are easier to apply:
- "Gods whose names contain same number of letters never follow one another."
- "The gods whose names start with same letter will follow one after the other." (alphabetically)
Also remember that Ma'at counts as four letters. So if Sekhmet is the starting god, then from
Position #1 | Position #2 | Position #3 | Position #4 | Position #5 | Position #6 |
---|---|---|---|---|---|
Sekhmet | Bast Ma'at | Bast Horus Ma'at | Bast Horus Satis | Bast Satis | Meretseger |
this leaves you with
Position #1 | Position #2 | Position #3 | Position #4 | Position #5 | Position #6 |
---|---|---|---|---|---|
Sekhmet | Bast Ma'at | Bast Horus Ma'at | Bast Horus Satis | Bast Satis | Meretseger |
and since Bast can't be used two places this gives the final solution option #1
Position #1 | Position #2 | Position #3 | Position #4 | Position #5 | Position #6 |
---|---|---|---|---|---|
Sekhmet | Bast Ma'at | Horus | Bast | Satis | Meretseger |
However, if Meretseger is the starting god, then from
Position #1 | Position #2 | Position #3 | Position #4 | Position #5 | Position #6 |
---|---|---|---|---|---|
Meretseger | Bast Ma'at | Bast Horus Ma'at | Bast Horus Satis | Bast Satis | Sekhmet |
this gives in a similar way the final solution option #2
Position #1 | Position #2 | Position #3 | Position #4 | Position #5 | Position #6 |
---|---|---|---|---|---|
Meretseger | Bast Ma'at | Horus | Bast | Satis | Sekhmet |
Final solution
If trying out either of the above options #1 or #2 you will quickly find out that only Meretseger works as the first god in the sequence, since trying with Sekhmet as the first god gives no response. The final and only working order is thus:
Position #1 | Position #2 | Position #3 | Position #4 | Position #5 | Position #6 |
---|---|---|---|---|---|
Meretseger | Ma'at | Horus | Bast | Satis | Sekhmet |
- Find the last statue, Anubis.
Hint…
The statue of Anubis is located within the map's target circle.
Hint…
It is of the same size as the other six statues. In other words, quite big.
Hint…
It is hidden from plain sight.
Hint…
When you are at the location of the statue, then the whole head of the statue is visible without any digging.
Hint…
The map's target circle cover a bigger area than just the upper section.
Solution
If you look around there area then you see that there is a lower section too. The statue of Anubis is hidden from plain sight behind a set of doors that can be opened after the performing the previous "ritual".
- Operate the statue of Anubis.
- Enter the sealed chamber.
- Recover the tablet.
- Not clickable before the Ancient Tomb Guardian is defeated.
- Bring the tablet to Singh and de la Roche.
Tier 5
- Find the entrance in the north.
- Enter the City of the Sun God.
Intermission reward of:
Tier 6
-
- Recover the Aspect of Houy.
- Recover the Aspect of Nefertari the Younger.
- Recover the Asepct of Moutnefert.
- Recover the Aspect of Moutemouia.
- Recover the Aspect of Nefertari.
- Recover the Aspect of Thutmose.
- Recover the Aspect of Hemitneter.
- Search for the men in grey armor.
Tier 7
- Search the Orochi databanks for information.
- Recover the Aspect of Hemitneter.
- Inside the tent marked as a grey rectangle on the map
Tier 8
- Bring the song to the Black Pyramid.
- Sing the Song of the Sentinels at the pyramid's entrance.
- Right click the Song of the Sentinels in your inventory.
- Enter the pyramid.
Tier 9
- Enter the Antechamber.
- Fight your way into the heart of the pyramid.
- You will get three waves of mobs coming at you. If you stand close to the entrance you will get slightly more time to prepare for the next wave.
- Keep moving deeper into the pyramid.
- Confront the Black Pharaoh, Akhenaten.
- At around 3 % health he should start to cast one last AOE, but should be stopped by all seven sentinel statues channelling. If this is not happening then something bugged that particular fight. If you try again it might work properly the next time.
Hint…
- When sent into death, you can use the time needed to for example refresh your abilities. Click any of the spirit sentinel statues when you are ready to continue the fight.
- Thutmose and Nefertari will buff you.
- Moutnefert and Hemitneter will debuff Akhenaten.
- What about Nefertari the Younger, Moutemouia and Houy?
- When he starts casting the big AOE you need to get out of range. Two of the three bridges from the platform will also disappear. The ones going away will glow white, the one remaining will have purple particles rise from it. Use the dodge mechanics to move faster.
Tier 10
- Cross the ice floes.
- Kneel before the effigy, or confront it.
- Click the altar to kneel.
- Attack the Watcher to confront.
Rewards
Video Guide
★ The Secret World ★ - Black Sun, Red Sand - Tier 1 to 3 - Aten Temple (Solo Instance)
Black Sun, Red Sand
garciahisclowed61.blogspot.com
Source: https://secretworld.fandom.com/wiki/Black_Sun,_Red_Sand
Post a Comment for "Swl Continue Singh s Research to Open the Door"